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Thread Statistics | Show CCP posts - 10 post(s) |

Dirk Smacker
Inglorious-Basterds
28
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Posted - 2012.05.09 18:09:00 -
[1] - Quote
Bagehi wrote:[quote=CCP Ytterbium] There will be tears. Though, I think this is the only option. If the NFL were to change the number of points for a touchdown from six to one, they wouldn't do during the Super Bowl with one team down by five. 
I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
28
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Posted - 2012.05.09 18:12:00 -
[2] - Quote
Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang I made the suggestion there be an underdog modifier for a losing faction's PvP kills. It probably got lost in the forum heroics. I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
28
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Posted - 2012.05.09 18:15:00 -
[3] - Quote
BlindFury wrote:I can't remember if this already happens or not, but why not put datacores as a reward in hacking and analyzing deadspace sites along with the other changes listed?
BF They already are. I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
28
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Posted - 2012.05.09 18:24:00 -
[4] - Quote
Kusum Fawn wrote:Is there any benefit for fighting in a heavily upgraded system as opposed to a lightly upgraded system? better rewards for trying to take a Dominated system as opposed to newly conquered one? or are all payouts the same? The upgrades on SiSi are subsequential market benefits until the defenders fillit it up, the last milestone being a buffer. I'm assuming this is a buffer that has to have its LP taken through plexes to make the system contested.
Kusum Fawn wrote:~ i can forsee there being one or two heavily defended systems that everyone uses to cash their LP in using alt couriers(for tags), while all the fighting goes on in contested systems, There are some hi sec militia bases. That's the preferred spot for buying faction ships.
Kusum Fawn wrote:How exactly are Datacores being introduced into FW? through LP stores? through FW only research agents? will they still require skills to use? On Sisi, you buy them five at a time. Per unit cost is 200k isk and 200 LP. Capturing more of the warzone will make them cheaper if I read the dev blog correctly.
Kusum Fawn wrote:Who is dropping the ihub? how/when is that dropped? Does all the LP have to be drained out of it first before it can be killed? The I-Hub is like the bunker is now and goes nowhere when captured. I'm not sure if the defenders can add LP while the system is contested to add a buffer. I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
28
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Posted - 2012.05.09 18:27:00 -
[5] - Quote
Gogela wrote:Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang I don't think player behavior will go that way. I for one would rather join the side that is loosing the war (unless it's amarr... never joining them) because you know there will be plenty of targets and joining the side that is already winning isn't much of an accomplishment. Some people would rather turn the tide of the war than mooch off the side that's winning, besides, you can always have an alt join the other team.  In terms of absolute fighters, the winning side's numbers will probably tend to inflate more quickly... but I don't think victory will be stable as those who want to fight defect for the loosing side. Would you join the side whose enemies could blob at will when they want to lock you out of your home or the ones doing the blobbing for lulz. The latter seems more fun from a gaming perspective even before the economic benefit. I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
29
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Posted - 2012.05.09 19:08:00 -
[6] - Quote
Haifisch Zahne wrote:It seems to me a piece of the puzzle that is missing is how Rank fits in: rank should narrow what may be purchased in the LP store. One cannot simply switch sides, just to cash in when another side is winning. It would also be the basis of a diminishing returns since higher ranks would be more difficult to achieve.
Your rank in a militia corp doesn't change when you leave, it just doesn't get displayed.
I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
31
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Posted - 2012.05.10 11:09:00 -
[7] - Quote
Edward Olmops wrote:
The game was an utter failure, because the endgame entirely relied on something like Factional Warfare. Basic problem: in a conflict with 2 sides, one side will get an advantage at some point and this could be simply a bigger number of players subcribing to that militia - maybe just because e.g. Gallente are the "coolest" faction atm.
The side with the more pilots is more likely to win fights and get rewarded - with cheaper LP stores etc.
Now 2 things are very likely to happen: a)Players on the losing side will lose interest in FW or change sides. Either because losing is to expensive or simply because losing does not make them feel good. b) And if new players enter FW, they are more likely to pick the dominant side. Maybe some players like the challenge or join a faction because they have no clue or they are hardcore RP people, but the winning side will alwas get more recruits. People LIKE cheap ships & LP stores!!!
So the dominance of the winning side will become bigger and bigger until after a while either Gallente OR caldari will own all the contested systems.
I was lucky enough to wind up on the Darkside server for Warhammer Online , the only one that had somewhat equal factions (had alts on the others, they were game-killing like you said). However, the enemy could clearly outzerg(outblob) us for about 6-8 hours a day. The thing that kept us fighting through it was the underdog modifier which made it easier to flip maps 24 hours after a city seige.
Of course that wouldn't work in a sandbox game like EVE, but a modifier on the PvP kills LP for a losing faction would motivate them to fight, and could attract PvP corps to join their side instead of the lockouts warding them away.
I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
31
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Posted - 2012.05.10 11:21:00 -
[8] - Quote
Axl Borlara wrote: Also, the more systems a faction controls, the more spread out the defenders will be (even if there are more). So taking systems back should be that bit easier.
You know how they are making DUST 514 "Eve-like" by having ways to modify your build on the fly? Well, the lockout takes all that away for the back systems. The defenders won't be spread out. They just have to be close to where their opponents can dock.
Something else: It was pretty cool the way CCP didn't have the warzones set up like a sports field. They were unbalanced from the start. Correct me if wrong, but isn't there quite a few more Minmatar sov systems than Amarr (not talking about occupancy, actual empire sov)? The Cal-Gal warzone is fairly even in regards to current empire sov, so much larger that a few systems difference doesn't matter percentage wise.
However, both the Minmatr and Gallente enjoy a lot more tactical hi sec entry points into their enemy's sov. If there were consequences from the start, I doubt the warzones would look the way they do. Which is why it amazes me they aren't adding an Amarr warzone constellation, putting in 1-2 more station in empty systems near Tama, and other things that would make the warzones better for what they are about to implement. I guess once you have a signature, you cannot have a blank one. |

Dirk Smacker
Inglorious-Basterds
31
|
Posted - 2012.05.10 11:33:00 -
[9] - Quote
Vyktor Abyss wrote:6. Please consider adding Mindlink Implants to FW LP stores. This would fit in quite well racially (even though being Gallente we'd get the crappiest one  ). Potentially you could get Outer Ring Excavation loosely in on FW at some later date for the mining mindlink which would be rather cool. 7. Plexes - Are you looking at changing any Plex mechanics? Specifically the gated predictable warp in point makes defending a plex much easier once you're in and set up. 8. NPCs - Are you rebalancing the NPCs of the different factions in plexes and missions with these changes? . 6. Ha! Dream on for the mining mindlink. That would be too much of an advantage. But I do like the idea for the combat mindlinks. Gallente would most likely end up with the info link. Suck it! 
7. The plexes are untouched on SiSi. Thrasher takes down initial mob, orbits at 500, might as well be defensive plexing from then on.
8. Haven't seen a rebalancing. I may run a mission tonight but since the LP for the missions weren't changed last I checked, I doubt its been touched.
But yeah, I am also for a revamping of the npc's. I guess once you have a signature, you cannot have a blank one. |
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